Adapt-r

Performance Engine

Bruno Martelli, Ruth Gibson

Since the 1980’s artists have been creating interactive worlds with Virtual Reality. VR refreshes expectations, offering new avenues for original interface and environment design. Running concurrently has been a growing interest in the integration of somatic-based movement practices within the domain of performance practice.

Our practice focusses on new approaches to combining technology and choreography with an emphasis on site specific, virtual and augmented reality. Through examination of relationships between figure and landscape we collaborate to discover new performance spaces.

Our recent research explores the use of haptic interfaces and physical recreations of computer generated environments to question how the sense of dislocation and immersion can enhance viewer experience.