FLUID TEXTURING synthesizes the process employed for a case-study exercise on surface panelling, material performance and CNC 1:1 fabrication, as three aspects of the more general scope of this PhD research based on the interplay between digital code, material properties and emerging productive paradigms.
The aim of the research is to engineer an ad-hoc computational design workflow in order to control the geometry for structures produced with an anisotropic mesh generator as the main volumetric tool. A series of tooling methods follow from analysis, to simulation, to genesis, to fabrication in order to create a system where the natural and the artificial have merged into one same architectural entity.
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PhD phase
PRS 2
PRS
London 2016
Disciplines
architecture, Bio-digital architecture, computational fabrication, materiality design, Perfomance, prototyping, Systemic architecture
Affiliation
ADAPT-r
Researcher
Early Stage Researcher